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Townscaper building types
Townscaper building types





townscaper building types

Image courtesy of Townscape the game Why this matters for city building The result, with just a few clicks, is some pretty incredible-looking townscapes.

  • You choose the colour of the buildings you put down.
  • You can click anywhere as long as it is on the ocean, or on an existing structure (platform or building).
  • Proscriptive design aspects (local rules, agent-oriented, bottom-up)
  • Two tall walls separated by one space shall produce one or more clothes-line… etc etc.
  • An overhanging building shall be supported by metal structure and/or have an arc created under it.
  • An enclosed block of buildings shall have a green courtyard in the middle with benches in them.
  • Buildings shall have a door facing the platform, and the front shall have something interesting on it (a plant, an apiary, binoculars, a bench).
  • Clicking on a platform shall make a Building.
  • Platform pieces that touch tangentially shall be connected via a walkway.
  • The platform shall have enclosing balustrades.
  • Clicking on the ocean shall create a platform structure.
  • The town must follow the underlying cellular (and non-orthogonal) development pattern.
  • Prescriptive design aspects (global rules, world-oriented, top-down) It is this intersecting nature of the prescriptive and proscriptive rules that produces wonderfully emergent townscape results – every time. However, every user interaction produces a result that is based on intersecting rules that are both prescriptive and proscriptive in nature. The proscriptive rule is that you can take a picture of anything, as long as there is enough in the picture that can be interpreted as a “subject”. No fully black or over-exposed images, or too abstract images that have no natural “centredness”. Also, only a rectangular format is allowed. Using the Rule of Thirds example above, the prescriptive rule is to place your subject so it interacts somehow with the grid – no exceptions.
  • Example: You can put a window anywhere as long as it doesn’t directly face another window within 12 metres.
  • townscaper building types

    Example: You can sit anywhere except on the seats that say Reserved.Rules that let you do anything except Y. These are proscriptive rules and generally suitable for adapting to local conditions.Example: Everyone should wear hats tonight.Example: Everyone must observe Summer Solstice as an official holiday.Rules that demand you to do X. These are prescriptive rules and generally used to roll out things of top-down nature.In his research, he came across two types of rules. His book on Mediterranean Urbanism is a study on the rules in place that led to the distinctive development pattern that we see in so many coastal towns facing the Mediterranean Sea. Proscriptive rules, and their differencesĪbout the same time when I discovered Christopher Alexander about 15 years ago, I also came across the work of Besim Hakim. The quality of emergence comes from independent agents applying common rules to local conditions. If we told people to ditch the grid, or introduced randomly shaped frames, the rule would lose its meaning and cease to have that emergent quality. For instance, to use the Rule of Thirds, the subjects must be placed in a way that somehow interacts with the grid, and especially the red circles.Īlso, the images above are limited to being a rectangular picture.Įveryone will follow these rules, and adapt them to their own local conditions. Simple rules demonstrate another quality that often cannot easily be replicated…Įmergence can only -ahem- emerge when there are limits within a system that individual agents react to. They can take pictures of literally anything, as long as they try to apply the rule of third on a case-by-case basis. Given the unlimited situations that artists can apply it, the collective body of work becomes very varied. In composition, the rule of thirds is a grid that encourages you position your subject in an off-centre way, to remain in harmony with the rest of the picture. An example of simple rules in action: Rule of Thirds. Simple rules is counter-intuitive because they may sound simple, but they have the power to create powerfully complex and emergent behaviours.

    #TOWNSCAPER BUILDING TYPES MOVIE#

    The plump sound design, the juicy colour palettes, the totally adorable buildings… 😍Īs I’ve been collecting examples of decent fictional urbanism, I’m slowly coming to a realization that there is something that game, movie and theme park designers know about cities that people building modern cities somehow haven’t been able to harness. Go buy it! Go build some houses! /rhtS2B9cIO- Oskar Stålberg June 30, 2020







    Townscaper building types